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A post processing library for three.js.
Creates a WebGL context without a window
A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.
GPU Accelerated JavaScript
Transforms JavaScript into its 'tinyest' form, to be used in generating equivalent (or close to) WGSL code.
Build plugins for TypeGPU, enabling seamless JavaScript -> WGSL transpilation and improved debugging.
Read floating point values back from WebGL
Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast
DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
- ast
- canvas
- codegen
- compiler
- dag
- datastructure
- dce
- dsl
- glsl
- gpgpu
- interval
- optimization
- shader
- shader-ast
- View more
Customizable GLSL codegen for @thi.ng/shader-ast
A G plugin for GPGPU based on WebGPU
WebGL & GLSL abstraction layer
GPU supercharged attraction-graph visualizations for the web built on top of Three.js
Creates a WebGL context without a window
GPU Accelerated JavaScript
Run HLSL compute and headless rendering on any GPU (NVIDIA/AMD/Intel/WARP) from Bun on Windows — runtime-compiled D3D11 via pure FFI, zero native dependencies.
User-friendly GPGPU computing in JavaScript using WebGPU
Cursor-driven fluid simulation and effects for three.js.
- fluid-cursor
- fluid-simulation
- fluid-effect
- stable-fluids
- navier-stokes
- three
- threejs
- three.js
- webgl
- shader
- ink-trail
- distortion
- screen-distortion
- particles
- View more
Fork of `gl` that can render to windows
A GPU-accelerated computing library for physics simulations and other mathematical calculations
- gpgpu
- gpu
- glsl
- webgl
- webgl1
- webgl2
- shader
- physics
- particle
- simulation
- parallel
- image processing
- cellular automata